Thanks to Graves's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.5% in that phase. Unfortunately, he does poorest in the late game, where Graves's winrate is 47.9%., The difference between his best and worst game phases is only 2.6%. This sizeable difference makes it clear that his power spikes and wanes in different phases of the game. Prepare well.
Graves has been used a lot in the latest ranked LoL games. In the current meta, his popularity is 8.8%. A lot of players see him as a danger. He has been banned in roughly 10.3% of LoL matches.
Graves is most commonly played in the jungle position. This occurs in 94,7% of his games. Jungle Graves also has the highest win rate (50,7%) of all positions. Currently, Graves's meta game is focused on dealing damage. Specifically, his kit should primarily be centered around physical damage. Moreover, he is a pretty good tank champ. Supporting others and crowd control are the least important part of Graves’s gameplay.
You should expect to have to to dedicate only a little bit of time practicing and learning to pick up Graves. Most League of Legends gamers consider he is one of the most basic champ to main. Graves mostly does physical damage (87% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Graves deals a decent amount of damage during a typical match (19.826 damage). You could focus on building him as a damage dealing champ to destroy your enemies.
If you are looking for a dominating carry, then you should definitely consider this champ. He has one of the absolute best kill totals in the game among all champs. Additionally, he has a relatively typical average champion death rate (5.7 deaths). Furthermore, Graves has a high KDA ratio (2.5) with 7.2 assists.
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