As a result of Gnar's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 47.45% in that phase. Unfortunately, he does very poorly in the late game, where Gnar's win rate is 46.9%., The difference between his best and worst game phases is only 0.6%. This negligible difference shows us that his relative power is consistent throughout a whole match.
In the current meta, Gnar is not very popular. He has been used in only 2.1% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in approximately 0.3% of LoL matches.
You can find him most often used in the top position. The top win rate position for Gnar is top (47,6%). Currently, Gnar's meta game is centered around dealing damage. In particular, his gameplay should mostly be focused on physical damage. Moreover, he is an ok magical damage dealer champ. Supporting others and crowd control are the least significant part of Gnar’s build.
You should anticipate having to spend a significant amount of time practicing and learning to pick up Gnar. Most League gamers consider he is a difficult champ to get good at. Gnar mostly does physical damage (83% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Gnar deals a great deal of damage in a regular ranked round (22.157 damage). You should focus on building him as a powerful champ to defeat your opponents.
He is an average damage dealer on the Rift with 5.2 kills on average each game. That is one of the highest kill rates amongst all tops. Additionally, he has a fairly typical average champion death rate (5.9 deaths). Additionally, Gnar has a low KDA ratio (1.9) with 6 assists.
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