Thanks to Garen's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does terribly in the late game, where Garen's win rate is 46.5%., The difference between his best and worst game phases is only 1.9%. This small difference makes it clear that his relative power is uniform during the game.
In the current meta, Garen is very popular. He has been used in 6.5% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in roughly 4.4% of League games.
You can see him most often played in the top position. However, that is not the best position for him. The highest win rate position for Garen is middle (50,9%). At this time, Garen's meta game is focused on dealing damage. In particular, his build should mainly be centered around physical damage. Furthermore, he is a pretty good tank champ. Dealing magical damage is the least important part of Garen’s gameplay.
You should expect to have to to dedicate a decent amount of time practicing and learning to pick up Garen. Many League of Legends players believe he is an average difficulty champ to use. Garen mostly does physical damage (74% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Garen deals a decent amount of damage in a normal match (18.907 damage). You could focus on building him as a powerful champ to crush your enemies.
He is an average damage dealer on the Rift with 5.9 kills on average each round. That is one of the highest kill rates among all tops. Additionally, he has a relatively typical average champion death rate (5.2 deaths). Additionally, Garen has a low KDA ratio (1.9) with 3.9 assists.
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