Because of Gangplank's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does worst in the early game, where Gangplank's winrate is 47.9%., The difference between his best and worst game phases is only 1.2%. This negligible difference indicates that his relative power is consistent throughout the entire match.
In the current meta, Gangplank is not very popular. He has been played in only 2.8% of recently ranked rounds. Hardly anyone sees him as a threat. He has only been banned in roughly 1.2% of LoL rounds.
You will find him most often played in the top position. However, that is not the best position for him. The top win rate position for Gangplank is middle (48,6%). At this time, Gangplank's meta game is centered around dealing damage. In particular, his kit should primarily be focused on physical damage. Additionally, he is an ok tank champion. Supporting others and crowd control are the least important part of Gangplank’s build.
You should expect to have to to dedicate a significant amount of time practicing and learning to pick up Gangplank. Most League of Legends players consider he is a challenging champ to use. Gangplank primarily deals physical damage (66% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Gangplank deals tons of damage over the course of a normal round (25.127 damage). You should focus on developing him as a damage dealing champion to smash your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. He has one of the absolute best kill counts in League amongst all champs. Moreover, he has a somewhat above average death rate with an average of 6.3 deaths per LoL game. Additionally, Gangplank's KDA is typically low with an average KDA ratio of 2.0 as well as 6.4 assists per game.
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