Thanks to Brand's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 51% in that phase. Unfortunately, he does terribly in the early game, where Brand's win rate is 49.1%., The difference between his best and worst game phases is only 1.9%. This negligible difference makes it clear that his power is stable during an entire game.
In the current meta, Brand is incredibly popular. He has been used in 10.2% of recently ranked rounds. Some players see him as a threat. He has been banned in roughly 9.8% of League matches.
You can find him typically laning in the support position. However, that is not the best position for him. The highest win rate position for Brand is bottom (51,3%). Currently, Brand's meta game is focused on dealing damage. Specifically, his gameplay should primarily be focused on magical damage. Additionally, he is a pretty good support champ. Dealing physical damage is the least critical part of Brand’s kit.
If you are not familiar with his abilities and tactics, you won't find it difficult trying him out for the first time. Many competitors believe him to not be a challenging champ to learn. Brand mostly does magic damage (93% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Brand deals a great deal of damage in a regular ranked game (23.614 damage). You should focus on building him as a powerful champion to crush your foes.
He is an average damage dealer in the game with 5.1 kills on average each game. That is one of the highest kill counts among all supports. Moreover, he has a somewhat above average death total with an average of 7.7 deaths per League of Legends round. Additionally, Brand has a low KDA ratio (1.9) with 9.5 assists.
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