As a result of Bard's K/D/A and utility, he has a pretty good overall win rate. He does best in the mid game, with a winrate of 52.95% in that phase. Unfortunately, he does very poorly in the late game, where Bard's win rate is 50.3%., The difference between his best and worst game phases is only 2.7%. This large difference makes it clear that his power spikes and wanes in different phases of the round. Plan well.
Bard has been picked somewhat often in the latest ranked League of Legends matches. In the current meta, his popularity is 5.5%. He is rarely banned during champ select. Obviously, very few players see him as a major threat. In the latest ranked games, Bard was banned 1.3% of the time.
Bard is most commonly played in the support position. This happens in 99% of his rounds. Support Bard also has the highest win rate (52,7%) of all positions. Currently, Bard's meta game is focused on utility and support. Specifically, his kit should primarily be centered around assisting others. Moreover, he is a pretty good magical damage dealer champ. Dealing physical damage is the least critical part of Bard’s gameplay.
If you are not comfortable with his abilities and gameplay, you probably will find it difficult trying him out for the first time. Many competitors believe him to be a tough champion to get good at. Bard primarily deals magic damage (67% of his total damage). He also deals a significant amount of physical damage.
Bard deals only a little damage during a normal round (11.850 damage). You probably shouldn't focus on developing him as a damage dealing champ to smash your opponents. Rather, you should dedicate yourself to supporting your teammates to win.
He is a weak damage dealer in the game with 2.7 kills on average each game. That is one of the lowest kill rates among all supports. Additionally, he has a relatively typical average champion death count (5 deaths). Moreover, Bard's KDA is usually very high with an average KDA ratio of 3.4 as well as 14.2 assists per round.
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