Thanks to Azir's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does terribly in the late game, where Azir's win rate is 45.3%., The difference between his best and worst game phases is about 5.3%. This large difference makes it clear that his power spikes and fades in different parts of the round. Plan well.
Azir has been picked only occasionally in recent ranked League matches. In the current meta, his popularity is 2.7%. Hardly anyone sees him as a threat. He has only been banned in roughly 0.6% of League of Legends rounds.
Azir is most commonly played in the middle position. This happens in 92,7% of his games. Yet, middle Azir has the highest win rate (52,4%) of all positions but is less popular of a position (played 5% of the time). At this time, Azir's meta game is focused on dealing damage. Specifically, his gameplay should mainly be focused on magical damage. Furthermore, he is a pretty good physical damage dealer champion. Tanking is the least critical part of Azir’s playstyle.
You should expect to have to to spend a significant amount of time practicing and learning to master Azir. Most League of Legends players consider he is a difficult champion to use. Azir primarily does magic damage (95% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Azir deals a great deal of damage during a typical match (23.315 damage). You should focus on building him as a damage dealing champ to crush your opponents.
He is a powerful damage dealer on the Rift with 6.1 kills on average per game. That is one of the highest kill rates amongst all middles. Moreover, he has a somewhat typical death total with an average of 5.8 deaths per League of Legends match. Additionally, Azir's KDA is typically average with an average KDA ratio of 2.1 as well as 6.1 assists per game.
method2.text1
method2.text2
method2.text3
method2.text4