As a result of Amumu's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 49.5% in that phase. Unfortunately, he does terribly in the mid game, where Amumu's winrate is 49.15%., The difference between his best and worst game phases is only 0.4%. This small difference makes it clear that his relative power is consistent throughout the round.
In the current meta, Amumu is somewhat popular. He has been played in 4.7% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in about 1.8% of League matches.
Amumu is most commonly played in the jungle position. This occurs in 86,5% of his games. Yet, jungle Amumu has the highest win rate (49,9%) of all positions but is less popular of a position (played 12,6% of the time). Currently, Amumu's meta game is focused on dealing damage. In particular, his kit should mostly be focused on magical damage. Additionally, he is a pretty good tank champion. Dealing physical damage is the least significant part of Amumu’s playstyle.
You should expect to have to to spend only a little bit of time practicing and learning to pick up Amumu. Most League of Legends players consider he is an easy champion to use. Amumu primarily does magic damage (76% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Amumu deals a good amount of damage in a normal match (14.823 damage). You could focus on building him as a damage dealing champ to crush your opponents.
He is an average damage dealer on the Rift with 4.4 kills on average per game. That is one of the lowest kill rates amongst all jungles. Furthermore, he has a fairly typical average champion death rate (6 deaths). Additionally, Amumu has an average KDA ratio (2.5) with 10.5 assists.
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