Placer Ombre vivante avant d'utiliser Marque de la mort laisse à Zed la possibilité de fuir le combat.
Conserver de l'énergie et vos sorts jusqu'à pouvoir utiliser votre ultime permet de maximiser les dégâts de Marque de la mort.
Activez deux fois de suite Ombre vivante pour changer de place avec l'ombre et fuir rapidement.
The Zed Yone synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Yone, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Zed sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Yone. His KDA went down from NaN to NaN. This drop shows that Yone helps Zed perform worse in competitive League of Legends rounds. Yet, the small difference shows that this performance change is only marginal.
When Zed is an ally to Yone, he sees a barely noticable drop in his full damage output. This change could indicate that Yone does not provide cover for him to dish out more damage or that his allyship also helps extend the match's duration. Similarly, when Zed is played alongside Yone on the same team, he usually scores many fewer killing sprees than when he plays without Yone. This is contrasting evidence that he is worse when playing synergisticly with Yone.
Moreover, when Zed plays with Yone on the same team, he on average receives a little more damage than when he fights alone. Receiving more damage could mean that Yone does a poor job of covering Zed during teamfights.
There is no perfect ally for Zed that will no matter what be his top ally. Yet, Yone is a relatively poor ally for Zed. By locking into the same side as Zed, he decreases their win rate by -1.9% to 46.5%. This signals that there is a bad bond between Zed and Yone that results in them performing not as well together than without each other.
Yone has a greater difficulty than Zed. That means Zed players need to be careful when arranging Yone comrades to go into battle on the same side as, as they will need a greater level of skill to play well with you.
Playing alongside, you should expect to see an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these champions can provide a great amount of sustained physical damage.
In contrast, by pairing Zed and Yone together, you may not be giving your side a great deal of support. Make sure to include other champions on your team that helps cover this hole in their capabilities.
Regardless of your Yone ally's ability, you need to focus on maximizing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well, regardless.
If you would like to truly master Zed to synergize with Yone during both the early game and mid / late game phases of League rounds, you should continue reading to pick up additional lessons on this champion pairing. If you listen to the build and tips shown above, you will grow your win rate significantly.
The best finished items to have in your Zed and Yone synergy build consist of Lame spectre de Youmuu, Rancune de Serylda, and Hydre profane. When Zed used at least these three finished items in his build, he did a lot better as an ally of Yone than with many other typical builds. In fact, Zed boasted an average winrate of 46.5% when playing alongside Yone with these items in his kit.
To have the greatest chance of coming out on top against your oponents, you should take the Électrocution, Ruée offensive, Arracheur d'œil, Chasseur ultime, Coup de grâce, and Triomphe runes from the Domination and Précision rune sets. Of all the rune sets we have analyed for this team composition, this set of runes resulted in the greatest win rate. Moreover, these runes provided a 46.5% winrate overall.
If you would like to get Zed with Yone collaboration tips and builds for a a distinct division, feel free to choose one from the selection menu shown above. If viewing for the first time, the stats and guides shown are computed using every game finished with these champs.