Si vous étourdissez un ennemi avec Orbe d'électrocution, vous pouvez enchaîner avec un Œil de la destruction bien centré.
Il est plus facile de lancer Rayon arcanique sur une cible se déplaçant vers ou loin de vous que sur une cible se déplaçant latéralement.
Œil de la destruction vous aidera à placer Rayon arcanique en ralentissant votre cible.
The Xerath Yone synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Yone, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Xerath sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Yone. His KDA worsened from NaN to NaN. This decrease shows that Yone helps Xerath perform worse in ranked LoL games. Yet, the small difference proves that this performance change is not very impactful.
When Xerath tries to synergize with Yone, he observes a little drop in his total damage output. This may demonstrate that Yone doesn't help protection for him to deal more damage or that his participation also helps increase the round's duration. Similarly, when Xerath is played alongside Yone on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with Yone.
Additionally, when Xerath plays with Yone on the same team, he typically takes a little less damage than when he plays alone. Receiving not as much damage may mean that Yone does a decent job of protecting Xerath during teamfights.
There is no ideal champion pairing for Xerath that will 100% of the time be his ideal ally. However, Yone is a very typical companion for Xerath. By being on the same side as Xerath, he raises their win rate by 0.7% to 51.3%. This shows that there is a weak synergy between Xerath and Yone that allows them to perform stronger together than without each other.
Yone has a lower difficulty than Xerath. That means you don't need to be careful when lining up Yone allies to fight alongside, as they will have to have a lower level of skill to do well with you.
Working alongside, Xerath players should witness an overall large increase in your team’s capacity to deal magic damage. When paired, these champs can blast through enemies with magic damage.
Conversely, by grouping Xerath and Yone together, you may not be providing your other teammates much crowd control. We recommend you bring other champs on your team that offsets this hole in their playstyle.
Regardless of your Yone ally's skill level, you need to focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well, regardless.
If you would like to truly master Xerath to pair well with Yone during both the laning and mid / late game phases of League of Legends rounds, you should continue reading to pick up a few extra tips and tricks for this champion pairing. If you listen to the build and suggestions shown here, you will grow your win rate by a lot.
The best finished items to get in your Xerath and Yone synergy build consist of Coiffe de Rabadon, Pique dimensionnelle de Zaz'Zak, and Onde orageuse. When Xerath used at least these three items in his build, he performed a lot better as an ally of Yone than with many other common builds. In fact, Xerath boasted an average win rate of 51.3% helping carry Yone with these items in his kit.
To have the greatest chance of vanquishing your oponents, Xerath players should use the Comète arcanique, Ruban de mana, Transcendance, Brûlure, Présence d'esprit, and Coup de grâce runes from the Sorcellerie and Précision rune sets. Of all the runes players used for Xerath and Yone pairings, this mixture of runes yielded the best win rate. In fact, these runes provided a 51.3% win rate overall.
If you need to get Xerath with Yone collaboration tips and builds for a an individual player tier, please choose one from the selection menu provided above. By default, the stats and guides displayed are computed using all matches finished with these champions.