Les attaques de Fizz deviennent mortelles pendant les secondes qui suivent son attaque renforcée. Gardez-le à distance lorsque son trident brille !
Fizz est insaisissable quand ses compétences ne sont pas en récupération. Poussez-le à les utiliser rapidement, puis enchaînez avec du contrôle de foule ou des attaques puissantes !
The stat comparisons shown here feature several significant Séraphine against Fizz counter statistics that may help you appreciate the differences between the two. For instance, Séraphine’s KDA ratio ([kills + assists] / deaths) of NaN is more than Fizz’s KDA ratio of NaN, indicating that Séraphine may be more central to her team's team fighting capability than Fizz. This observation is in large part fueled by the differences in assists.
Séraphine normally has a significantly smaller longest killing spree than her counter does. Commonly, she takes less damage than Fizz. This is usually reflective of different amounts of tankyness, but it can also imply that the champ with increased HP has less agility and thus is unable to escape further harm when engaged or poked.
Both League of Legends champions are great champions. Both champs have their strengths, weaknesses, and counters. In League's current meta, Séraphine usually loses when trying to fight Fizz, with a 47.1% win rate. Therefore, Séraphine makes a bad counter to Fizz.
While Séraphine does have a lower winrate compared to Fizz, when facing one another, Séraphine also has a much lower difficulty level that makes her a less difficult champ to learn. You may get destroyed when picking Séraphine into Fizz.
Furthermore, Séraphine has a lot of CC and other utility, a similar amount to Fizz. This often makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.
While there is not one best champion in League of Legends, in Séraphine vs Fizz matchups, Fizz is the better champ with a lower win rate, less champion complexity, and a similar amount of utility to help out your team members during teamfights.
Séraphine is a terribly counter for Fizz. Make sure you focus your play on keeping up your gold and cs and clearing objectives. If you can do that, you should do very well as Séraphine against Fizz.
If you would like to truly master Séraphine in order to counter Fizz during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you listen to the build and stats displayed above, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Séraphine usually racks up less CS as Fizz. Champs who typically don't get much CS usualy don't need much CS to be effective, such as support champions. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champs with a lot of CS, such as hyper-carries, typically have to have several high cost items to be effective. In either case, try to surpass the values displayed on this page to do well.
The top items to have in your Séraphine versus Fizz build include Étreinte du séraphin, Sceptre de Rylai, and Régénérateur de pierre de lune. When Séraphine combined at least these three items in her build, she did significantly better when fighting Fizz than with many other commonly used builds. In fact, Séraphine boasted an average winrate of 47.1% battling Fizz with this counter build.
To have the highest chance of beating Fizz as Séraphine, Séraphine players should equip the Invocation d'Aery, Ruban de mana, Transcendance, Tempête menaçante, Triple tonique, and Savoir cosmique runes from the Sorcellerie and Inspiration rune sets. Of all the rune combinations players used for Séraphine vs Fizz counters, this blending of runes resulted in the greatest win rate. Moreover, these runes gave a 47.1% winrate overall.
If you want to get Séraphine versus Fizz tips and counter builds for a an individual division rank, feel free to choose one from the selection menu above. By default, the stats and build suggestions displayed are computed using every match run with these champions.