Leurre et Nimbus fonctionnent bien de concert en permettant de frapper l'ennemi et de vous éloigner avant qu'il ne puisse riposter.
Essayez d'utiliser Leurre près des herbes hautes pour qu'un ennemi surréagisse quand vous vous déplacez.
Kai'Sa peut être contrée par la grande portée des mages et de certains carrys.
Pensez à placer des balises dans vos angles morts pour voir arriver Kai'Sa.
Kai'Sa est redoutable contre les ennemis isolés, alors restez près de vos alliés.
The stats provided here show some significant Wukong vs. Kai'Sa matchup statistics that can help us understand the differences and similarities between the pair. For instance, Wukong’s KDA ratio ([kills + assists] / deaths) of NaN is more than Kai'Sa’s KDA ratio of NaN, indicating that Wukong may be more central to his team's team fighting capability than Kai'Sa..
Wukong normally has a similar longest killing spree as his foe does. Commonly, he takes more damage than Kai'Sa. This often reflects differing health capacities; however, it can also imply that the one champion has less agility and thus is not able to escape further harm when poked or engaged.
Both League of Legends champs are great champions. Both champs have their pros and cons. In the game's current meta, Wukong usually wins when taking on Kai'Sa, with a 51.7% win rate. As a result, Wukong makes a good counter to Kai'Sa.
While Wukong does have a higher win rate than Kai'Sa, when facing one another, Wukong also has a lower level of difficulty that makes him a less challenging character to pick up and master. You still need to be cautious when picking Wukong into Kai'Sa.
Additionally, Wukong has a good amount of CC and other utility, a similar amount to Kai'Sa. This makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.
While there is not one best champion overall in League of Legends, in Wukong vs Kai'Sa matchups, Wukong is the better champion with a higher win rate, less champion complexity, and a similar amount of utility to help out your teammates during team fights.
Wukong is a decent counter to Kai'Sa. You will do well by focussing your strategy on keeping up your gold and cs and clearing objectives. If you can do that, you should hold your own as Wukong against Kai'Sa.
To truly master Wukong in order to counter Kai'Sa during both the early game and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you listen to the build and stats displayed above, you should grow your win rate significantly and be that much closer to League of Legends pro players.
Wukong typically racks up less CS as Kai'Sa. Champions who on average don't take many minion kills often don't need much CS to be effective, such as sup champs. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often have to have several high cost items to be effective. In either case, try to exceed the numbers shown on this page to do well.
The best items to use in your Wukong versus Kai'Sa build include Force de la trinité, Gueule de Malmortius, and Ciel éventré. When Wukong included at least these three pieces in his build, he performed significantly better versus Kai'Sa than with most other typical builds. In fact, Wukong had an average win rate of 51.7% when countering Kai'Sa with these items in his kit.
To have the best chance of coming out on top against Kai'Sa as Wukong, Wukong players should equip the Conquérant, Triomphe, Légende : alacrité, Baroud d'honneur, Savoir cosmique, and Chaussures magiques runes from the Précision and Inspiration rune sets. Out of all the rune combinations players used for Wukong vs Kai'Sa counters, this set of runes resulted in the greatest win rate. Notably, these runes gave a 51.7% winrate overall.
If you want to view Wukong versus Kai'Sa tips and builds for a a specific player tier, feel free to choose one from the selection menu provided above. By default, the statistics and strategies shown are computed using every game with data with both champions.