Utilisez Transfert arcanique pour lancer plus facilement vos autres compétences de tir.
Barrage térébrant permet de toucher plusieurs vagues de sbires et même les monstres.
Vous pouvez jouer Ezreal comme un carry orienté vers les dégâts d'attaque ou vers la puissance.
The stat comparisons shown on this page highlight some influential Ezreal vs. Vex counter statistics that may help us interpret the distinctions between the two. As an example, Ezreal’s KDA ratio ([kills + assists] / deaths) of NaN is better than Vex’s ratio of NaN, demonstrating that Ezreal may be more central to his team's team fighting capacity than Vex..
Ezreal often has a similar longest killing spree as his foe does. On average, he receives a similar amount of damage to Vex. This typically indicates differing health capacities, but it can also hint that the one champion has less agility and thus is unable to flee from further harm when poked or engaged.
Both LoL champs are great champions. Both champs have their strengths, weaknesses, and counters. In League's current meta, Ezreal usually loses when facing off against Vex, with a 47.7% win rate. As a result, Ezreal makes a poor counter to Vex.
While Ezreal does have a lower winrate compared to Vex, when on opposite teams, Ezreal also has a much greater level of difficulty that makes him a more difficult champion to learn and master. You may get destroyed when picking Ezreal into Vexas his relative depth means that you may not be able to reach his full potential without a significant amount of practice beforehand.
Moreover, Ezreal also has almost no amount of utility and CC, a similar amount to Vex. This makes her just as valuable during team fights, especially when facing champions with a ton of burst damage.
While there is not one best champion overall in League of Legends, in Ezreal vs Vex matchups, Vex is the better champion with a lower win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.
Ezreal is a trash counter for Vex. Focus your actions on increasing your CS and clearing objectives. If you can do that, you should hold your own as Ezreal against Vex.
If you would like to learn all of the intricacies of Ezreal to counter Vex during both the early game and mid / late game phases of League of Legends, you should continue reading to pick up a few extra tricks and insights into this matchup. If you pay attention to the build and suggestions presented above, you will grow your win rate significantly and be that much closer to League of Legends pro players.
Ezreal often racks up a similar amount of CS compared to Vex. Champions who typically don't earn many minion kills usualy don't require much CS to be effective, such as sup champs. These kinds of champions are able to scale well off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually need several high cost items to be effective. In either case, try to do better than the values reported here to do well.
The most crucial items to prioritize in your Ezreal versus Vex build consist of Muramana, Force de la trinité, and Gueule de Malmortius. When Ezreal included at least these three items in his build, he did much better countering Vex than with most other commonly used counter builds. In fact, Ezreal boasted an average win rate of 47.7% when playing against Vex with this build.
To have the best likelihood of defeating Vex as Ezreal, you should equip the Attaque soutenue, Présence d'esprit, Légende : sangsue, Coup de grâce, Livraison de biscuits, and Chaussures magiques runes from the Précision and Inspiration rune sets. Out of all the rune combinations players used for Ezreal vs Vex matchups, this composite of runes resulted in the highest win rate. Moreover, these runes gave a 47.7% win rate overall.
If you need to view Ezreal vs Vex tips and counter builds for a an individual division rank, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and strategies given are computed using all games finished with both champs.