Utilisez Attraction lunaire et Rush lunaire pour coller à vos cibles, et activez Lame sélène pour infliger plus de dégâts.
Pesez le pour et le contre : lancer Rush lunaire sans Clair de lune ou attendre de lancer un autre Croissant lunaire.
Placer Croissant lunaire est très important, mais n'ayez pas peur de rater votre cible. Le délai de récupération est court et le coût en mana est faible.
The stats shown on this page feature some critical Diana versus Rell matchup statistics that can help you grasp the distinctions between the two. As an example, Diana’s KDA ratio ([kills + assists] / deaths) of NaN is better than Rell’s ratio of NaN, demonstrating that Diana may be more central to her team's team fighting effectiveness than Rell. This observation is largely caused by the difference in kills.
Diana often has a much larger longest kill spree than her opponent does. On average, she takes a similar amount of damage to Rell. This commonly reflects differing health capacities, but it can also indicate that the one champ has less agility and thus is unable to escape further damage when poked or engaged.
Both League of Legends champions are great champions. Both have their pros and cons. In League's current meta, Diana usually fairs equally well when trying to fight Rell, with a 49.9% win rate. Thus, Diana makes an ok counter for Rell.
While Diana does have a lower win rate compared to Rell, when facing one another, Diana also has a much greater difficulty level that makes her a more time consuming champ to pick up and master. You still need to be cautious when picking Diana into Rell.
Moreover, Diana has only a small amount of utility and CC, a similar amount to Rell. This makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.
While there isn't a single best champion overall in League of Legends, in Diana vs Rell matchups, Rell is the better champ with a similar win rate, more champion depth, and a similar amount of utility to help out your teammates during team fights.
Diana is a somewhat poor counter to Rell. Make sure you focus your strategy on maximizing your CS and clearing objectives. If you can do that, you should do very well as Diana against Rell.
To learn all of the intricacies of Diana in order to counter Rell during both the lane and mid / late game phases of League of Legends, you should continue reading to gather a few extra tips and tricks for this matchup. If you listen to the build and suggestions displayed above, you will increase your win rate by a lot and be closer to League of Legends pro players.
Diana usually accumulates much more CS as Rell. Champions who typically don't acquire many minion kills often don't have to have much CS to be valuable teammates, such as support champions. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, usually require many items to be effective. In either case, try to do better than the numbers reported here to do well.
The most important items to use in your Diana versus Rell build include Coiffe de Rabadon, Flamme-ombre, and Onde orageuse. When Diana used at least these three pieces in her build, she performed a lot better when fighting Rell than with many other typical counter builds. In fact, Diana boasted an average win rate of 49.9% battling Rell with these items in her kit.
To have the greatest probability of coming out on top against Rell as Diana, you should use the Électrocution, Ruée offensive, Arracheur d'œil, Chasseur de trésors, Ruban de mana, and Brûlure runes from the Domination and Sorcellerie rune sets. Of all the rune sets players picked for Diana vs Rell fights, this mix of runes resulted in the highest win rate. Notably, these runes averaged a 49.9% win rate overall.
If you need to view Diana versus Rell tips and builds for a a specific division, feel free to select one from the selection menu above. At first, the stats and build suggestions shown are computed using every round played with these champs.