Because of Zoé's K/D/A and utility, she has a terrible overall win rate. She does very well in the early game, with a winrate of 48.6% in that phase. Unfortunately, she does very poorly in the late game, where Zoé's win rate is 41.3%., The difference between her best and worst game phases is a large 7.3%. This large difference indicates that her power spikes and fades in different phases of the match. Plan accordingly.
Zoé has been picked only occasionally in recent ranked League of Legends matches. In the current meta, her popularity is 2.5%. She is rarely banned during champion select. Obviously, very few players see her as a significant threat. In the latest ranked games, Zoé was banned 1.3% of the time.
You will see her most often laning in the middle position. The highest win rate position for Zoé is middle (46,7%). Currently, Zoé's meta game is focused on dealing damage. Specifically, her kit should mostly be centered around magical damage. Furthermore, she is a decent tank champ. Dealing physical damage is the least critical part of Zoé’s gameplay.
You should expect to have to to dedicate a decent amount of time practicing and learning to get good with Zoé. Most LoL players consider she is an average difficulty champ to main. Zoé mostly does magic damage (78% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Zoé deals a lot of damage during a regular ranked game (23 616 damage). You should focus on building her as a damage dealing champion to crush your enemies.
She is a powerful damage dealer in the game with 7.2 kills on average each round. That is one of the highest kill rates among all middles. Additionally, she has a fairly typical average champion death count (5.8 deaths). Moreover, Zoé has an average KDA ratio (2.4) with 7 assists.
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