As a result of Sona's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does terribly in the early game, where Sona's winrate is 46.4%., The difference between her best and worst game phases is about 5.9%. This sizeable difference indicates that her power spikes and fades in different phases of the match. Prepare well.
In the current meta, Sona is somewhat popular. She has been selected in 4.9% of recently ranked matches. Hardly anyone sees her as a threat. She has only been banned in about 0.4% of LoL matches.
Sona is played mostly in the support position. This occurs in 97,6% of her rounds. Support Sona also has the highest win rate (50,7%) of all positions. At this time, Sona's meta game is focused on utility and support. Specifically, her gameplay should primarily be focused on supporting others. Additionally, she is a pretty good physical damage dealer champ. Tanking is the least important part of Sona’s kit.
If you are not familiar with her abilities and gameplay, you won't find it difficult trying her out for the first time. Many players believe her to not be a difficult champion to pick up. Sona primarily causes magic damage (79% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Sona deals only a little damage over the course of a normal game (10 201 damage). You probably shouldn't focus on developing her as a damage dealing champion to destroy your opponents. Instead, players should focus on assisting your teammates to win.
She is a weak damage dealer on the Rift with 2.1 kills on average each game. That is one of the lowest kill rates among all supports. Moreover, she has a fairly typical death rate with an average of 5.5 deaths per League match. Additionally, Sona has a high KDA ratio (3.0) with 14.4 assists.
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