As a result of Séraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the late game, with a winrate of 49.7% in that phase. Unfortunately, she does terribly in the early game, where Séraphine's win rate is 46.2%., The difference between her best and worst game phases is about 3.5%. This large difference shows us that her power spikes and wanes in different parts of the match. Plan accordingly.
In the current meta, Séraphine is incredibly popular. She has been used in 8.8% of recently ranked matches. Hardly anyone sees her as a danger. She has only been banned in roughly 4.7% of League rounds.
You can see her most often laning in the support position. However, that is not the best position for her. The top win rate position for Séraphine is bottom (53,8%). At this time, Séraphine's meta game is focused on utility and support. In particular, her kit should primarily be focused on assisting others. Dealing physical damage is the least significant part of Séraphine’s playstyle.
You should expect to have to to dedicate only a little bit of time practicing and learning to pick up Séraphine. Most League players think she is one of the most basic champ to main. Séraphine primarily deals magic damage (85% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Séraphine deals a good amount of damage during a normal round (12 596 damage). You may want to focus on developing her as a powerful champ to smash your opponents.
If you are looking for a dominating damage dealer, then you should definitely not consider this champion. She has one of the lowest kill rates in the game among other champions. Moreover, she has a fairly typical death total with an average of 6 deaths per League of Legends game. Moreover, Séraphine's KDA is typically very high with an average KDA ratio of 2.6 as well as 12.8 assists per match.
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