As a result of Renata Glasc's K/D/A and utility, they have a fairly average overall win rate. They do very well in the mid game, with a winrate of 51.15% in that phase. Unfortunately, they do poorest in the early game, where Renata Glasc's winrate is 45.6%., The difference between their best and worst game phases is about 5.5%. This large difference makes it clear that their power spikes and wanes in different phases of the match. Prepare accordingly.
In the current meta, Renata Glasc is not very popular. They have been selected in only 1.9% of recently ranked games. Hardly anyone sees them as a danger. They have only been banned in approximately 0.4% of LoL rounds.
You can find them typically used in the support position. The highest win rate position for Renata Glasc is support (49,2%). At this time, Renata Glasc's meta game is centered around dealing damage. In particular, their gameplay should mainly be focused on magical damage. Furthermore, they are an ok tank champ. Dealing physical damage is the least important part of Renata Glasc’s gameplay.
You should anticipate having to spend a significant amount of time practicing and learning to get good at playing Renata Glasc. Many League players believe they are a difficult champ to master. Renata Glasc primarily does magic damage (63% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Renata Glasc deals only a little damage during a normal round (9 490 damage). You probably shouldn't focus on developing them as a damage dealing champ to defeat your foes. Rather, focus on covering your allies to come out on top.
They are a weak damage dealer on the Rift with 1.9 kills on average per match. That is one of the lowest kill counts among all supports. Furthermore, they have a fairly typical average champion death rate (5.9 deaths). Furthermore, Renata Glasc has a high KDA ratio (2.7) with 14.3 assists.
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