As a result of Rell's K/D/A and utility, she has a fairly average overall win rate. She does best in the mid game, with a winrate of 50.45% in that phase. Unfortunately, she does worst in the early game, where Rell's win rate is 46.2%., The difference between her best and worst game phases is about 4.3%. This sizeable difference indicates that her power spikes and fades in different phases of the match. Prepare accordingly.
Rell has been used only occasionally in the latest ranked League of Legends games. In the current meta, her popularity is 2.6%. She is rarely banned during champ select. Obviously, very few players see her as a significant threat. In the latest ranked rounds, Rell was banned 0.9% of the time.
You will find her most often used in the support position. The highest win rate position for Rell is support (49,5%). At this time, Rell's meta game is focused on utility and support. Specifically, her gameplay should primarily be centered around assisting others. Dealing physical damage is the least critical part of Rell’s kit.
You should anticipate having to dedicate only a little bit of time practicing and learning to pick up Rell. Most League players think she is one of the most basic champion to get good at. Rell primarily does magic damage (64% of her total damage). She also deals a significant amount of physical damage.
Rell deals only a little damage during a regular ranked round (7 272 damage). You probably shouldn't focus on building her as a powerful champion to destroy your enemies. Rather, you should focus on supporting your allies to win.
If you are looking for a dominating damage dealer, then you should definitely not consider this champ. She has one of the worst kill rates in the game amongst other champions. Moreover, she has a somewhat above average death rate with an average of 6.3 deaths per LoL game. Moreover, Rell has a high KDA ratio (2.8) with 15.7 assists.
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