As a result of Rakan's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does worst in the early game, where Rakan's winrate is 46.9%., The difference between his best and worst game phases is about 5.6%. This large difference shows us that his power spikes and wanes in different phases of the game. Plan accordingly.
Rakan has been used a lot in recent ranked LoL games. In the current meta, his popularity is 6.4%. Hardly anyone sees him as a threat. He has only been banned in approximately 1.7% of LoL games.
Rakan is played mostly in the support position. This occurs in 98,8% of his matches. Support Rakan also has the highest win rate (50,9%) of all positions. Currently, Rakan's meta game is centered around utility and support. In particular, his build should primarily be centered around team fights. Furthermore, he is a pretty good magical damage dealer champ. Dealing physical damage is the least significant part of Rakan’s build.
You should anticipate having to dedicate a decent amount of time practicing and learning to get good with Rakan. Many League gamers believe he is an average difficulty champ to master. Rakan primarily causes magic damage (71% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Rakan deals only a little damage in a regular ranked round (6 830 damage). You shouldn't focus on developing him as a damage dealing champion to smash your enemies. Rather, focus on helping your allies to come out on top.
He is a weak damage dealer on the Rift with 1.5 kills on average per match. That is one of the lowest kill counts among all supports. Moreover, he has a fairly typical death rate with an average of 5.2 deaths per League match. Moreover, Rakan has a high KDA ratio (3.1) with 14.5 assists.
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