Because of Pantheon's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.2% in that phase. Unfortunately, he does worst in the mid game, where Pantheon's winrate is 49.2%., The difference between his best and worst game phases is about 4.0%. This large difference makes it clear that his power spikes and wanes in different parts of the game. Plan accordingly.
In the current meta, Pantheon is incredibly popular. He has been used in 8.7% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in roughly 4.5% of LoL rounds.
Pantheon is most commonly played in the support position. This happens in 34,5% of his games. Support Pantheon also has the highest win rate (50,4%) of all positions. Currently, Pantheon's meta game is centered around dealing damage. In particular, his build should mostly be centered around physical damage. Moreover, he is a pretty good support champ. Dealing magical damage is the least significant part of Pantheon’s kit.
If you are not familiar with his abilities and tactics, you will not find it difficult trying him out for the first time. Many competitors believe him to not be a difficult champion to pick up. Pantheon primarily deals physical damage (90% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Pantheon deals a decent amount of damage in a normal game (18 559 damage). You may want to focus on building him as a damage dealing champ to smash your foes.
He is a powerful damage dealer on the Rift with 6.4 kills on average per match. That is one of the highest kill counts among all supports. Furthermore, he has a fairly high average champion death count (7.5 deaths). Additionally, Pantheon has an average KDA ratio (2.1) with 9.3 assists.
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