Because of Nami's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the early game, with a winrate of 49.3% in that phase. Unfortunately, she does terribly in the late game, where Nami's win rate is 46.7%., The difference between her best and worst game phases is only 2.6%. This large difference shows us that her power spikes and fades in different parts of the match. Plan accordingly.
In the current meta, Nami is very popular. She has been selected in 5.8% of recently ranked rounds. Hardly anyone sees her as a threat. She has only been banned in about 0.4% of League rounds.
Nami is most commonly played in the support position. This happens in 99,7% of her rounds. Support Nami also has the highest win rate (48,8%) of all positions. At this time, Nami's meta game is focused on utility and support. Specifically, her gameplay should mostly be centered around supporting others. Additionally, she is a decent magical damage dealer champion. Tanking is the least significant part of Nami’s gameplay.
You should anticipate having to spend a decent amount of time practicing and learning to get good with Nami. Most LoL players think she is an average difficulty champion to main. Nami primarily causes magic damage (86% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Nami deals only a little damage over the course of a regular ranked match (9 608 damage). You probably shouldn't focus on building her as a damage dealing champ to destroy your enemies. Instead, players should focus on supporting your allies to win.
She is a weak damage dealer on the Rift with 1.7 kills on average per game. That is one of the lowest kill counts amongst all supports. Moreover, she has a fairly typical death rate with an average of 5.3 deaths per LoL game. Furthermore, Nami's KDA is typically very high with an average KDA ratio of 3.2 as well as 15.3 assists per game.
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