Thanks to Milio's K/D/A and utility, they have a fairly average overall win rate. They do best in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do poorest in the early game, where Milio's winrate is 48%., The difference between their best and worst game phases is a large 8.2%. This large difference indicates that their power spikes and fades in different parts of the match. Plan accordingly.
In the current meta, Milio is somewhat popular. They have been played in 4.2% of recently ranked matches. They are rarely banned during champion select. Obviously, very few players see them as a huge threat. In the latest ranked matches, Milio was banned 1.1% of the time.
Milio is played mostly in the support position. This happens in 99,8% of their matches. Support Milio also has the highest win rate (50,5%) of all positions. Currently, Milio's meta game is centered around dealing damage. In particular, their kit should mostly be centered around magical damage. Dealing physical damage is the least significant part of Milio’s gameplay.
If you are not familiar with their skills and tactics, you may find it difficult picking them up for the first time. Many players consider them to not be a challenging champ to get good at. Milio mostly deals magic damage (78% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Milio deals only a little damage in a normal round (5 145 damage). You probably shouldn't focus on developing them as a damage dealing champion to smash your enemies. Rather, focus on covering your teammates to beat your enemy.
If you are looking for a dominating damage dealer, then you should definitely not consider this champion. They have one of the worst kill totals on the Rift amongst all champions. Additionally, they have a fairly typical average champion death count (4.2 deaths). Moreover, Milio has a high KDA ratio (3.7) with 14.8 assists.
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