As a result of K'Santé's K/D/A and utility, they have a terrible overall win rate. They do very well in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, they do poorest in the early game, where K'Santé's win rate is 42.8%., The difference between their best and worst game phases is about 6.0%. This large difference makes it clear that their power spikes and wanes in different phases of the game. Prepare accordingly.
K'Santé has been picked only occasionally in the latest ranked LoL rounds. In the current meta, their popularity is 2.8%. Hardly anyone sees them as a threat. They have only been banned in roughly 2.5% of League matches.
K'Santé is most commonly played in the top position. This happens in 90,1% of their games. Yet, top K'Santé has the highest win rate (47,4%) of all positions but is less popular of a position (played 8,7% of the time). Currently, K'Santé's meta game is centered around dealing damage. In particular, their kit should mostly be centered around physical damage. Furthermore, they are a pretty good magical damage dealer champ. Supporting others and crowd control are the least critical part of K'Santé’s gameplay.
You should expect to have to to spend a significant amount of time practicing and learning to master K'Santé. Most League players believe they are a challenging champion to use. K'Santé mostly deals physical damage (74% of their total damage). They doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
K'Santé deals a good amount of damage over the course of a typical match (19 022 damage). You could focus on developing them as a powerful champion to defeat your opponents.
They are an average damage dealer in the game with 4.7 kills on average per game. That is one of the lowest kill counts amongst all tops. Furthermore, they have a fairly typical average champion death count (5.5 deaths). Furthermore, K'Santé has a low KDA ratio (2.0) with 6.2 assists.
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