As a result of Jarvan IV's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 48.7% in that phase. Unfortunately, he does poorest in the late game, where Jarvan IV's winrate is 47.2%., The difference between his best and worst game phases is only 1.5%. This small difference makes it clear that his relative power is stable during the game.
In the current meta, Jarvan IV is not very popular. He has been selected in only 2.8% of recently ranked games. He is rarely banned during champ select. Obviously, very few players see him as a significant threat. In recent ranked rounds, Jarvan IV was banned 1.2% of the time.
Jarvan IV is most commonly played in the jungle position. This happens in 87,9% of his rounds. Yet, jungle Jarvan IV has the highest win rate (50,3%) of all positions but is less popular of a position (played 5,1% of the time). Currently, Jarvan IV's meta game is centered around tanking. Specifically, his kit should mainly be centered around protecting carries. Furthermore, he is a pretty good physical damage dealer champ. Dealing magical damage is the least significant part of Jarvan IV’s build.
You should expect to have to to dedicate a decent amount of time practicing and learning to master Jarvan IV. Most League of Legends players consider he is an average difficulty champ to use. Jarvan IV mostly does physical damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Jarvan IV deals a good amount of damage over the course of a normal match (15 017 damage). You could focus on building him as a powerful champ to defeat your opponents.
He is an average damage dealer on the Rift with 5.6 kills on average per match. That is one of the highest kill rates among all jungles. Furthermore, he has a fairly typical average champion death rate (6 deaths). Furthermore, Jarvan IV's KDA is typically very high with an average KDA ratio of 3.0 as well as 12.4 assists per match.
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