Thanks to Ivern's K/D/A and utility, he has a pretty good overall win rate. He does very well in the early game, with a winrate of 52% in that phase. Unfortunately, he does terribly in the late game, where Ivern's win rate is 49.5%., The difference between his best and worst game phases is only 2.5%. This negligible difference makes it clear that his relative power is flat during the entire match.
Ivern has been used only occasionally in the latest ranked League games. In the current meta, his popularity is 2.1%. He is rarely banned during champ select. Obviously, very few players see him as a huge threat. In the latest ranked games, Ivern was banned 1.3% of the time.
Ivern is most commonly played in the jungle position. This occurs in 88,1% of his rounds. Yet, jungle Ivern has the highest win rate (51,9%) of all positions but is less popular of a position (played 8,5% of the time). At this time, Ivern's meta game is centered around dealing damage. Specifically, his build should mostly be centered around magical damage. Moreover, he is a pretty good tank champ. Dealing physical damage is the least significant part of Ivern’s gameplay.
You should expect to have to to spend a decent amount of time practicing and learning to master Ivern. Many LoL players believe he is an average difficulty champ to use. Ivern mostly does magic damage (61% of his total damage). He also deals a significant amount of physical damage.
Ivern deals a small amount of damage in a typical round (9 995 damage). You shouldn't focus on building him as a damage dealing champion to smash your foes. Rather, focus on covering your teammates to beat your enemy.
If you are looking for a dominating carry, then you should definitely not consider this champion. He has one of the lowest kill rates on the Rift among all champions. Additionally, he has a relatively typical average champion death count (4.7 deaths). Additionally, Ivern's KDA is usually very high with an average KDA ratio of 3.4 as well as 13.4 assists per match.
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