Because of Graves's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 50.5% in that phase. Unfortunately, he does very poorly in the late game, where Graves's win rate is 47.9%., The difference between his best and worst game phases is only 2.6%. This sizeable difference makes it clear that his power spikes and fades in different parts of the game. Plan well.
In the current meta, Graves is incredibly popular. He has been selected in 8.8% of recently ranked matches. A lot of players see him as a threat. He has been banned in approximately 10.3% of League of Legends rounds.
Graves is most commonly played in the jungle position. This occurs in 94,7% of his matches. Jungle Graves also has the highest win rate (50,7%) of all positions. Currently, Graves's meta game is centered around dealing damage. Specifically, his build should primarily be centered around physical damage. Moreover, he is an ok tank champ. Supporting others and crowd control are the least important part of Graves’s build.
If you are not comfortable with his abilities and gameplay, you will not find it difficult trying him out for the first time. Many competitors believe him to not be a tough champ to pick up. Graves primarily does physical damage (87% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Graves deals a good amount of damage over the course of a normal round (19 826 damage). You may want to focus on building him as a damage dealing champ to crush your foes.
He is a powerful damage dealer on the Rift with 7.3 kills on average per game. That is one of the highest kill rates among all jungles. Moreover, he has a somewhat typical death rate with an average of 5.7 deaths per League of Legends round. Furthermore, Graves's KDA is usually very high with an average KDA ratio of 2.5 as well as 7.2 assists per round.
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