Thanks to Gnar's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 47.45% in that phase. Unfortunately, he does worst in the late game, where Gnar's win rate is 46.9%., The difference between his best and worst game phases is only 0.6%. This negligible difference shows us that his relative power is consistent throughout the entire round.
Gnar has been picked only occasionally in the latest ranked League matches. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a threat. He has only been banned in about 0.3% of League of Legends rounds.
You will find him most often played in the top position. The top win rate position for Gnar is top (47,6%). Currently, Gnar's meta game is centered around dealing damage. Specifically, his build should primarily be focused on physical damage. Moreover, he is a pretty good magical damage dealer champ. Supporting others and crowd control are the least significant part of Gnar’s gameplay.
You should expect to have to to spend a significant amount of time practicing and learning to get good with Gnar. Most LoL players think he is a difficult champ to main. Gnar mostly does physical damage (83% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Gnar deals a lot of damage over the course of a typical round (22 157 damage). You should focus on developing him as a damage dealing champ to destroy your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champ. He has one of the top kill counts in the game among other champs. Furthermore, he has a relatively typical average champion death rate (5.9 deaths). Moreover, Gnar's KDA is usually low with an average KDA ratio of 1.9 as well as 6 assists per round.
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