As a result of Garen's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does very poorly in the late game, where Garen's winrate is 46.5%., The difference between his best and worst game phases is only 1.9%. This negligible difference indicates that his relative power is stable throughout an entire game.
In the current meta, Garen is very popular. He has been selected in 6.5% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in about 4.4% of League of Legends games.
You will see him most often used in the top position. However, that is not the best position for him. The top win rate position for Garen is middle (50,9%). Currently, Garen's meta game is centered around dealing damage. Specifically, his gameplay should mostly be centered around physical damage. Moreover, he is a decent tank champion. Dealing magical damage is the least critical part of Garen’s build.
If you are not familiar with his skills and tactics, you may find it difficult trying him out for the first time. Many competitors believe him to not be a difficult champ to pick up. Garen primarily causes physical damage (74% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Garen deals a good amount of damage over the course of a regular ranked round (18 907 damage). You could focus on developing him as a damage dealing champion to destroy your opponents.
If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has one of the top kill totals on the Rift among other champions. Moreover, he has a somewhat typical death total with an average of 5.2 deaths per League game. Furthermore, Garen has a low KDA ratio (1.9) with 3.9 assists.
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