Because of Gangplank's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does very poorly in the early game, where Gangplank's win rate is 47.9%., The difference between his best and worst game phases is only 1.2%. This negligible difference indicates that his power is uniform during the round.
Gangplank has been used only occasionally in the latest ranked League of Legends matches. In the current meta, his popularity is 2.8%. He is rarely banned during champ select. Obviously, very few players see him as a real threat. In recent ranked games, Gangplank was banned 1.2% of the time.
Gangplank is played mostly in the top position. This happens in 82,1% of his rounds. Yet, top Gangplank has the highest win rate (48,6%) of all positions but is less popular of a position (played 16,8% of the time). Currently, Gangplank's meta game is focused on dealing damage. In particular, his gameplay should mostly be centered around physical damage. Additionally, he is an ok tank champ. Supporting others and crowd control are the least critical part of Gangplank’s build.
You should expect to have to to spend a significant amount of time practicing and learning to master Gangplank. Most League players think he is a tough champion to master. Gangplank primarily causes physical damage (66% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Gangplank deals a lot of damage over the course of a regular ranked game (25 127 damage). You should focus on developing him as a damage dealing champ to defeat your foes.
He is a powerful damage dealer on the Rift with 6.2 kills on average per match. That is one of the highest kill counts amongst all tops. Additionally, he has a fairly high average champion death count (6.3 deaths). Moreover, Gangplank has an average KDA ratio (2.0) with 6.4 assists.
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