As a result of Ekko's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.3% in that phase. Unfortunately, he does very poorly in the mid game, where Ekko's win rate is 49.349999999999994%., The difference between his best and worst game phases is about 4.0%. This large difference indicates that his power spikes and fades in different phases of the match. Plan accordingly.
In the current meta, Ekko is incredibly popular. He has been used in 9.6% of recently ranked games. He is sometimes banned during champ select. Obviously, some players see him as a real threat. In the latest ranked rounds, Ekko was banned 5.2% of the time.
Ekko is most commonly played in the jungle position. This occurs in 49,1% of his matches. Yet, jungle Ekko has the highest win rate (52%) of all positions but is less popular of a position (played 48,9% of the time). At this time, Ekko's meta game is focused on dealing damage. In particular, his gameplay should mostly be focused on magical damage. Additionally, he is a pretty good physical damage dealer champ. Tanking is the least significant part of Ekko’s build.
If you are not used to his skills and tactics, you probably will find it difficult picking him up for the first time. Most competitors consider him to be a difficult champion to get good at. Ekko mostly does magic damage (83% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Ekko deals a decent amount of damage in a regular ranked match (19 568 damage). You could focus on developing him as a powerful champion to destroy your opponents.
He is a powerful damage dealer in the game with 7.7 kills on average each round. That is one of the highest kill counts among all jungles. Moreover, he has a fairly typical death total with an average of 5.9 deaths per League game. Furthermore, Ekko's KDA is usually very high with an average KDA ratio of 2.5 as well as 7.3 assists per match.
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