Because of Diana's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 48.8% in that phase. Unfortunately, she does terribly in the mid game, where Diana's win rate is 48.05%., The difference between her best and worst game phases is only 0.8%. This small difference makes it clear that her relative power is flat throughout the round.
Diana has been used a lot in recent ranked LoL matches. In the current meta, her popularity is 8.5%. She is sometimes banned during champ select. Obviously, some players see her as a significant threat. In the latest ranked matches, Diana was banned 3.1% of the time.
Diana is most commonly played in the jungle position. This occurs in 49,6% of her rounds. Yet, jungle Diana has the highest win rate (52,1%) of all positions but is less popular of a position (played 48,8% of the time). Currently, Diana's meta game is centered around dealing damage. In particular, her kit should mostly be focused on magical damage. Additionally, she is a pretty good physical damage dealer champ. Supporting others and crowd control are the least important part of Diana’s build.
You should expect to have to to spend only a little bit of time practicing and learning to master Diana. Many LoL players think she is a simple champion to main. Diana primarily causes magic damage (84% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Diana deals a decent amount of damage in a normal round (19 698 damage). You may want to focus on building her as a damage dealing champion to defeat your opponents.
She is a powerful damage dealer in the game with 7.2 kills on average per match. That is one of the highest kill rates among all jungles. Furthermore, she has a fairly high average champion death rate (6.8 deaths). Additionally, Diana's KDA is typically average with an average KDA ratio of 2.1 as well as 7.1 assists per match.
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