Thanks to Brand's K/D/A and utility, he has a fairly average overall win rate. He does best in the late game, with a winrate of 51% in that phase. Unfortunately, he does poorest in the early game, where Brand's win rate is 49.1%., The difference between his best and worst game phases is only 1.9%. This negligible difference indicates that his relative power is uniform throughout an entire round.
In the current meta, Brand is incredibly popular. He has been used in 10.2% of recently ranked rounds. He is often banned during champion select. Obviously, many players see him as a significant threat. In recent ranked games, Brand was banned 9.8% of the time.
You will find him most often played in the support position. However, that is not the best position for him. The best win rate position for Brand is bottom (51,3%). Currently, Brand's meta game is focused on dealing damage. Specifically, his kit should mostly be focused on magical damage. Additionally, he is a pretty good support champ. Dealing physical damage is the least significant part of Brand’s playstyle.
If you are not comfortable with his abilities and gameplay, you won't find it difficult trying him out for the first time. Many competitors consider him to not be a challenging champ to pick up. Brand primarily deals magic damage (93% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Brand deals a lot of damage during a typical match (23 614 damage). You should focus on developing him as a powerful champion to crush your foes.
He is an average damage dealer in the game with 5.1 kills on average each game. That is one of the highest kill counts among all supports. Moreover, he has a fairly above average death total with an average of 7.7 deaths per League of Legends match. Additionally, Brand has a low KDA ratio (1.9) with 9.5 assists.
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