Thanks to Bard's K/D/A and utility, he has a pretty good overall win rate. He does best in the mid game, with a winrate of 52.95% in that phase. Unfortunately, he does worst in the late game, where Bard's winrate is 50.3%., The difference between his best and worst game phases is only 2.7%. This sizeable difference makes it clear that his power spikes and fades in different parts of the round. Prepare accordingly.
Bard has been used somewhat often in recent ranked LoL rounds. In the current meta, his popularity is 5.5%. He is rarely banned during champion select. Obviously, very few players see him as a substantial threat. In recent ranked matches, Bard was banned 1.3% of the time.
You will see him typically used in the support position. The top win rate position for Bard is support (52,7%). Currently, Bard's meta game is centered around utility and support. In particular, his kit should mainly be centered around supporting others. Moreover, he is an ok magical damage dealer champ. Dealing physical damage is the least critical part of Bard’s gameplay.
If you are not comfortable with his abilities and gameplay, you probably will find it difficult trying him out for the first time. Most competitors believe him to be a difficult champion to pick up. Bard primarily causes magic damage (67% of his total damage). He also deals a large amount of physical damage.
Bard deals a small amount of damage during a normal round (11 850 damage). You probably shouldn't focus on developing him as a powerful champ to destroy your opponents. Rather, you should focus on supporting your teammates to come out on top.
He is a weak damage dealer in the game with 2.7 kills on average per match. That is one of the lowest kill counts among all supports. Moreover, he has a somewhat typical death total with an average of 5 deaths per LoL round. Moreover, Bard has a high KDA ratio (3.4) with 14.2 assists.
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