As a result of Azir's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does very poorly in the late game, where Azir's winrate is 45.3%., The difference between his best and worst game phases is about 5.3%. This sizeable difference makes it clear that his power spikes and fades in different parts of the game. Prepare accordingly.
In the current meta, Azir is not very popular. He has been played in only 2.7% of recently ranked matches. He is rarely banned during champ select. Obviously, very few players see him as a real threat. In recent ranked rounds, Azir was banned 0.6% of the time.
Azir is played mostly in the middle position. This occurs in 92,7% of his games. Yet, middle Azir has the highest win rate (52,4%) of all positions but is less popular of a position (played 5% of the time). At this time, Azir's meta game is focused on dealing damage. Specifically, his build should mostly be focused on magical damage. Furthermore, he is a pretty good physical damage dealer champion. Tanking is the least critical part of Azir’s kit.
You should expect to have to to dedicate a significant amount of time practicing and learning to master Azir. Many League gamers think he is a difficult champion to main. Azir primarily causes magic damage (95% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Azir deals tons of damage during a normal round (23 315 damage). You should focus on building him as a powerful champ to smash your opponents.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill totals in League among other champions. Moreover, he has a somewhat typical death total with an average of 5.8 deaths per League of Legends match. Additionally, Azir has an average KDA ratio (2.1) with 6.1 assists.
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