Rumble inflige fundamentalmente daño mágico. Aumenta tu resistencia mágica para reducir su daño.
Presta mucha atención a la barra de Calor de Rumble. Si ves que está Sobrecalentado, ve a acabar con él mientras sus habilidades están desactivadas.
La habilidad definitiva de Rumble puede infligir mucho daño si te quedas dentro del área de efecto. Cuando veas caer los misiles, aléjate de la zona tan rápido como puedas.
The stats provided here clarify some critical Yone versus Rumble matchup statistics that may help us distinguish the distinctions between this set of champs. Yone’s KDA ratio ([kills + assists] / deaths) of NaN is more than Rumble’s KDA ratio of NaN, demonstrating that Yone may be more central to his team's team fighting potential than Rumble..
Yone usually has a similar longest kill spree as his matchup does. Commonly, he receives a similar amount of damage to Rumble. This typically indicates different amounts of tankyness, yet it can also imply that the one champ has less agility and thus is not able to kite away from further damage when poked or engaged.
Both League of Legends champs are great. Both have their strengths, weaknesses, and counters. In the game's current meta, Yone usually wins when taking on Rumble, with a 51.1% win rate. As a result, Yone makes a good counter to Rumble.
While Yone does have a higher win rate compared to Rumble, when on opposite teams, Yone also has a lower learning curve that makes him a less complex character to learn. You still need to be cautious when picking Yone into Rumbleas his relative depth means you may not be able to unleash his full potential without a lot of practice beforehand.
Furthermore, Yone also has only a small amount of CC and other utility, a similar amount to Rumble. This often makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.
While there is not one best champion for every situation in League of Legends, in Yone vs Rumble matchups, Yone is the better champ with a higher win rate, less champion complexity, and a similar amount of utility to help out your allied champions during late stage team fights.
Yone is a decent counter to Rumble. Focus your actions on increasing your gold and cs and clearing objectives. If you are able to do that, you should do very well as Yone against Rumble.
To learn all of the intricacies of Yone to counter Rumble during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this matchup. If you pay attention to the build and tips displayed here, you will grow your win rate by a lot and be that much closer to League of Legends pro players.
Yone most often gets a similar amount of CS as Rumble. Champs who on average don't take much CS usualy don't need much CS to be effective, such as support champions. They are able to scale properly off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, typically have to have a lot of items to be effective. In either situation, try to surpass the values displayed here to do well.
The best items to use in your Yone versus Rumble build consist of Filo infinito, Hoja del rey arruinado, and Arcoescudo inmortal. When Yone combined at least these three pieces in his build, he did much better versus Rumble than with most other typical builds. In fact, Yone had an average win rate of 51.1% when playing against Rumble with this counter build.
To have the greatest probability of coming out on top against Rumble as Yone, Yone players should equip the Compás letal, Triunfo, Leyenda: Presteza, Último esfuerzo, Fuerzas renovadas, and Sobrecrecimiento runes from the Precisión and Valor rune sets. Of all the rune sets players picked for Yone vs Rumble battles, this mix of runes yielded the greatest win rate. Moreover, these runes gave a 51.1% winrate overall.
If you want to get Yone vs Rumble tips and counter stats for a a specific division, please choose one from the selection menu above. At first, the statistics and guides displayed are computed using every round run with both champions.