Las habilidades de Brand pueden usarse en diversas combinaciones para maximizar el daño en situaciones diferentes.
Puedes evitar que los enemigos se queden cerca de sus súbditos prendiéndoles fuego con Incendio.
Detonación ígnea rebota aleatoriamente entre los enemigos, por lo que suele ser mejor usarla sobre grupos pequeños de enemigos si quieres que impacte varias veces sobre el mismo objetivo.
The stats shown on this page show some influential Brand vs. Seraphine matchup stats that can help you realize the differences between this set of champs. As an example, Brand’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Seraphine’s KDA ratio of NaN, demonstrating that Brand may be more central to his team's team fighting capability than Seraphine..
Brand typically has a slightly larger longest killing spree than his opponent does. Typically, he receives more damage than Seraphine. This often reflects different amounts of tankyness; however, it can also indicate that the champ with more health has less mobility and thus is not able to escape additional harm when poked or engaged.
Both League of Legends champions are great champions. Both have their pros and cons. In the game's current meta, Brand usually wins when facing off against Seraphine, with a 51.8% win rate. Thus, Brand makes a good counter to Seraphine.
While Brand does have a higher winrate compared to Seraphine, when facing one another, Brand also has a much greater difficulty level that makes him a more complex character to learn and master. You should be careful when picking Brand into Seraphine.
Additionally, Brand has some amount of CC and other utility, a similar amount to Seraphine. This often makes her just as valuable during team fights, especially when facing champions with a ton of burst damage.
While there is not one best champion for every situation in League of Legends, in Brand vs Seraphine matchups, Brand is the better champion with a higher win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.
Brand is a decent counter to Seraphine. You will do well by focussing your tactics on keeping up your gold and cs and destroying objectives. If you can do that, you should do very well as Brand against Seraphine.
If you would like to learn all of the intricacies of Brand to counter Seraphine during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tips and tricks for this matchup. If you listen to the build and tips displayed here, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Brand on average racks up less CS compared to Seraphine. Champions who on average don't take much CS often don't need much CS to be valuable teammates, such as supports. They are capable of scaling properly off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, usually have to have a lot of items to be effective. In either case, try to surpass the values displayed on this page to do well.
The most important items to have in your Brand versus Seraphine build include Florescencia sepulcral, Perforaplanos de Zaz'Zak, and Tormento de Liandry. When Brand combined at least these three items in his build, he performed a lot better when fighting Seraphine than with most other common builds. In fact, Brand had an average win rate of 51.8% when countering Seraphine with these items in his kit.
To have the greatest chance of crushing Seraphine as Brand, you should use the Cometa arcano, Banda de maná, Trascendencia, Piroláser, Entrega de galletas, and Perspicacia cósmica runes from the Brujería and Inspiración rune sets. Of all the runes players chose for Brand vs Seraphine counters, this mixture of runes resulted in the best win rate. Moreover, these runes gave a 51.8% win rate overall.
If you want to get Brand x Seraphine tips and counter stats for a a distinct division rank, feel free to select one from the selection menu above. By default, the statistics and guides given are calculated using every game played with both champions.