As a result of Zoe's K/D/A and utility, she has a terrible overall win rate. She does best in the early game, with a winrate of 48.6% in that phase. Unfortunately, she does worst in the late game, where Zoe's win rate is 41.3%., The difference between her best and worst game phases is a large 7.3%. This large difference makes it clear that her power spikes and fades in different parts of the match. Prepare well.
In the current meta, Zoe is not very popular. She has been used in only 2.5% of recently ranked matches. Hardly anyone sees her as a threat. She has only been banned in roughly 1.3% of LoL rounds.
You will find her most often used in the middle position. The top win rate position for Zoe is middle (46,7%). At this time, Zoe's meta game is focused on dealing damage. In particular, her gameplay should mainly be focused on magical damage. Moreover, she is a pretty good tank champion. Dealing physical damage is the least significant part of Zoe’s build.
If you are not used to her skills and gameplay, you may find it difficult picking her up for the first time. Most players consider her to not be a challenging champion to learn. Zoe primarily deals magic damage (78% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Zoe deals a lot of damage during a normal match (23.616 damage). You should focus on developing her as a powerful champ to smash your enemies.
She is a powerful damage dealer in the game with 7.2 kills on average each round. That is one of the highest kill counts among all middles. Furthermore, she has a fairly typical average champion death rate (5.8 deaths). Furthermore, Zoe has an average KDA ratio (2.4) with 7 assists.
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