Because of Syndra's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the mid game, with a winrate of 48.9% in that phase. Unfortunately, she does poorest in the late game, where Syndra's winrate is 47.1%., The difference between her best and worst game phases is only 1.8%. This small difference makes it clear that her relative power is flat throughout a whole match.
In the current meta, Syndra is somewhat popular. She has been played in 5% of recently ranked matches. She is sometimes banned during champion select. Obviously, some players see her as a real threat. In recent ranked games, Syndra was banned 5.3% of the time.
Syndra is played mostly in the middle position. This happens in 93,4% of her matches. Middle Syndra also has the highest win rate (48,8%) of all positions. Currently, Syndra's meta game is focused on dealing damage. Specifically, her gameplay should primarily be centered around magical damage. Furthermore, she is a decent support champion. Dealing physical damage is the least significant part of Syndra’s kit.
If you are not used to her abilities and tactics, you probably will find it difficult trying her out for the first time. Many competitors believe her to be a difficult champion to pick up. Syndra primarily does magic damage (88% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Syndra deals tons of damage in a normal game (23.470 damage). You should focus on developing her as a damage dealing champ to destroy your opponents.
She is a powerful damage dealer on the Rift with 6.9 kills on average each round. That is one of the highest kill counts among all middles. Moreover, she has a fairly typical death total with an average of 5.9 deaths per LoL round. Additionally, Syndra has an average KDA ratio (2.3) with 6.5 assists.
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