Thanks to Sona's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does worst in the early game, where Sona's winrate is 46.4%., The difference between her best and worst game phases is about 5.9%. This large difference indicates that her power spikes and fades in different phases of the match. Plan well.
Sona has been used somewhat often in recent ranked League rounds. In the current meta, her popularity is 4.9%. Hardly anyone sees her as a threat. She has only been banned in roughly 0.4% of LoL rounds.
You can find her most often used in the support position. The highest win rate position for Sona is support (50,7%). Currently, Sona's meta game is centered around utility and support. In particular, her kit should primarily be centered around team fights. Moreover, she is a decent physical damage dealer champ. Tanking is the least significant part of Sona’s build.
You should anticipate having to spend only a little bit of time practicing and learning to get good with Sona. Most League players consider she is one of the most basic champion to main. Sona mostly causes magic damage (79% of her total damage). She doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Sona deals only a little damage in a regular ranked match (10.201 damage). You probably shouldn't focus on building her as a damage dealing champion to defeat your enemies. Rather, you should focus on supporting your allies to beat your enemy.
If you are looking for a dominating damage dealer, then you should definitely not consider this champion. She has one of the lowest kill totals in the game amongst other champions. Moreover, she has a somewhat typical death rate with an average of 5.5 deaths per LoL game. Moreover, Sona has a high KDA ratio (3.0) with 14.4 assists.
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