Thanks to Sion's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 53.5% in that phase. Unfortunately, he does poorest in the late game, where Sion's win rate is 48.3%., The difference between his best and worst game phases is about 5.2%. This large difference shows us that his power spikes and wanes in different phases of the game. Prepare accordingly.
Sion has been used somewhat often in the latest ranked League matches. In the current meta, his popularity is 5.5%. Hardly anyone sees him as a danger. He has only been banned in approximately 2.6% of League rounds.
Sion is played mostly in the top position. This happens in 75% of his matches. Yet, top Sion has the highest win rate (52,3%) of all positions but is less popular of a position (played 14% of the time). Currently, Sion's meta game is centered around tanking. Specifically, his kit should mostly be focused on shielding carries. Moreover, he is an ok physical damage dealer champion. Dealing magical damage is the least important part of Sion’s build.
If you are not used to his abilities and gameplay, you may find it difficult picking him up for the first time. Many players consider him to not be a challenging champion to pick up. Sion primarily causes physical damage (57% of his total damage). He also deals a large amount of magic damage.
Sion deals a lot of damage over the course of a regular ranked match (22.676 damage). You should focus on building him as a damage dealing champ to smash your opponents.
He is an average damage dealer in the game with 4.3 kills on average each round. That is one of the lowest kill rates among all tops. Furthermore, he has a relatively high average champion death rate (6.5 deaths). Furthermore, Sion has a low KDA ratio (1.7) with 6.7 assists.
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