As a result of Seraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 49.7% in that phase. Unfortunately, she does poorest in the early game, where Seraphine's win rate is 46.2%., The difference between her best and worst game phases is about 3.5%. This large difference shows us that her power spikes and wanes in different phases of the match. Plan accordingly.
Seraphine has been used a lot in the latest ranked League matches. In the current meta, her popularity is 8.8%. She is sometimes banned during champion select. Obviously, some players see her as a major threat. In recent ranked games, Seraphine was banned 4.7% of the time.
You will see her typically played in the support position. However, that is not the best position for her. The top win rate position for Seraphine is bottom (53,8%). At this time, Seraphine's meta game is focused on utility and support. In particular, her build should primarily be centered around supporting others. Dealing physical damage is the least significant part of Seraphine’s kit.
If you are not familiar with her skills and gameplay, you won't find it difficult picking her up for the first time. Most players consider her to not be a challenging champion to pick up. Seraphine primarily deals magic damage (85% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Seraphine deals a decent amount of damage during a normal round (12.596 damage). You may want to focus on developing her as a powerful champ to defeat your foes.
If you are looking for a dominating carry, then you should definitely not consider this champion. She has one of the lowest kill totals on the Rift amongst all champs. Additionally, she has a relatively typical average champion death rate (6 deaths). Furthermore, Seraphine has a high KDA ratio (2.6) with 12.8 assists.
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