Thanks to Sejuani's K/D/A and utility, she has a terrible overall win rate. She does very well in the late game, with a winrate of 50% in that phase. Unfortunately, she does very poorly in the early game, where Sejuani's winrate is 44.8%., The difference between her best and worst game phases is about 5.2%. This sizeable difference shows us that her power spikes and fades in different parts of the match. Plan well.
In the current meta, Sejuani is not very popular. She has been used in only 1.9% of recently ranked matches. Hardly anyone sees her as a threat. She has only been banned in about 0.2% of League rounds.
Sejuani is most commonly played in the jungle position. This occurs in 86,4% of her matches. Yet, jungle Sejuani has the highest win rate (52,5%) of all positions but is less popular of a position (played 7,7% of the time). At this time, Sejuani's meta game is centered around tanking. In particular, her gameplay should mostly be centered around protecting carries. Additionally, she is a pretty good physical damage dealer champion. Dealing physical damage is the least critical part of Sejuani’s build.
You should anticipate having to spend only a little bit of time practicing and learning to pick up Sejuani. Many LoL gamers consider she is a simple champion to use. Sejuani mostly causes physical damage (48% of her total damage). She also deals a large amount of magic damage.
Sejuani deals a good amount of damage during a regular ranked round (13.976 damage). You may want to focus on developing her as a powerful champion to smash your enemies.
She is an average damage dealer on the Rift with 4.1 kills on average each game. That is one of the lowest kill counts among all jungles. Furthermore, she has a fairly typical average champion death count (5.4 deaths). Additionally, Sejuani has a high KDA ratio (2.8) with 10.9 assists.
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