Because of Rumble's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 50.8% in that phase. Unfortunately, he does poorest in the late game, where Rumble's win rate is 43.9%., The difference between his best and worst game phases is a large 6.9%. This sizeable difference makes it clear that his power spikes and wanes in different parts of the round. Plan accordingly.
Rumble has been used only occasionally in the latest ranked League of Legends matches. In the current meta, his popularity is 3.5%. Hardly anyone sees him as a threat. He has only been banned in roughly 1.6% of League of Legends games.
Rumble is played mostly in the top position. This occurs in 62,1% of his rounds. Yet, top Rumble has the highest win rate (52,7%) of all positions but is less popular of a position (played 22,5% of the time). Currently, Rumble's meta game is focused on dealing damage. In particular, his gameplay should mainly be focused on magical damage. Additionally, he is an ok tank champion. Supporting others and crowd control are the least significant part of Rumble’s gameplay.
You should expect to have to to dedicate a significant amount of time practicing and learning to get good with Rumble. Most League players consider he is a difficult champion to master. Rumble mostly does magic damage (93% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Rumble deals a lot of damage over the course of a typical round (25.504 damage). You should focus on building him as a damage dealing champion to smash your enemies.
He is a powerful damage dealer on the Rift with 6.7 kills on average per match. That is one of the highest kill rates among all tops. Moreover, he has a somewhat above average death rate with an average of 6.4 deaths per League of Legends match. Moreover, Rumble's KDA is typically low with an average KDA ratio of 2.0 as well as 6.4 assists per match.
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