Because of Rell's K/D/A and utility, she has a fairly average overall win rate. She does best in the mid game, with a winrate of 50.45% in that phase. Unfortunately, she does worst in the early game, where Rell's win rate is 46.2%., The difference between her best and worst game phases is about 4.3%. This large difference indicates that her power spikes and wanes in different parts of the game. Plan well.
In the current meta, Rell is not very popular. She has been selected in only 2.6% of recently ranked games. Hardly anyone sees her as a danger. She has only been banned in approximately 0.9% of League rounds.
Rell is played mostly in the support position. This happens in 90,7% of her rounds. Support Rell also has the highest win rate (49,5%) of all positions. At this time, Rell's meta game is focused on utility and support. In particular, her build should primarily be centered around supporting others. Dealing physical damage is the least critical part of Rell’s gameplay.
If you are not used to her skills and tactics, you will not find it difficult trying her out for the first time. Many competitors believe her to not be a tough champ to master. Rell primarily does magic damage (64% of her total damage). She also deals a significant amount of physical damage.
Rell deals only a little damage in a typical match (7272 damage). You shouldn't focus on building her as a damage dealing champ to crush your enemies. Rather, you should dedicate yourself to covering your allies to beat your enemy.
She is a weak damage dealer in the game with 1.7 kills on average each round. That is one of the lowest kill rates among all supports. Additionally, she has a relatively high average champion death count (6.3 deaths). Moreover, Rell's KDA is usually very high with an average KDA ratio of 2.8 as well as 15.7 assists per game.
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