Because of Rammus's K/D/A and utility, he has a pretty good overall win rate. He does very well in the mid game, with a winrate of 51.85% in that phase. Unfortunately, he does terribly in the early game, where Rammus's win rate is 50.3%., The difference between his best and worst game phases is only 1.6%. This negligible difference shows us that his relative power is uniform throughout the match.
Rammus has been picked only occasionally in recent ranked LoL rounds. In the current meta, his popularity is 3.6%. A lot of players see him as a danger. He has been banned in approximately 10.3% of League of Legends rounds.
Rammus is most commonly played in the jungle position. This happens in 92% of his games. Jungle Rammus also has the highest win rate (51,2%) of all positions. Currently, Rammus's meta game is focused on tanking. In particular, his build should mostly be centered around shielding carries. Additionally, he is an ok magical damage dealer champ. Dealing physical damage is the least critical part of Rammus’s build.
You should expect to have to to dedicate a decent amount of time practicing and learning to pick up Rammus. Many League of Legends players believe he is an average difficulty champion to get good at. Rammus primarily does magic damage (79% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Rammus deals a decent amount of damage over the course of a normal match (14.935 damage). You could focus on building him as a damage dealing champion to defeat your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has one of the top kill counts in League amongst other champions. Moreover, he has a somewhat typical death rate with an average of 5.5 deaths per LoL match. Moreover, Rammus's KDA is usually very high with an average KDA ratio of 2.9 as well as 11.5 assists per match.
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