Thanks to Rakan's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does terribly in the early game, where Rakan's win rate is 46.9%., The difference between his best and worst game phases is about 5.6%. This large difference makes it clear that his power spikes and fades in different phases of the game. Plan accordingly.
In the current meta, Rakan is very popular. He has been used in 6.4% of recently ranked matches. He is rarely banned during champ select. Obviously, very few players see him as a major threat. In recent ranked rounds, Rakan was banned 1.7% of the time.
You can find him typically played in the support position. The best win rate position for Rakan is support (50,9%). At this time, Rakan's meta game is centered around utility and support. In particular, his kit should primarily be centered around supporting others. Additionally, he is a pretty good magical damage dealer champion. Dealing physical damage is the least significant part of Rakan’s playstyle.
You should expect to have to to spend a decent amount of time practicing and learning to pick up Rakan. Many League players think he is an average difficulty champion to master. Rakan mostly deals magic damage (71% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Rakan deals only a little damage in a regular ranked round (6830 damage). You probably shouldn't focus on building him as a powerful champion to smash your opponents. Rather, players should focus on assisting your allies to win.
He is a weak damage dealer in the game with 1.5 kills on average per match. That is one of the lowest kill rates among all supports. Moreover, he has a somewhat typical death rate with an average of 5.2 deaths per League of Legends round. Furthermore, Rakan has a high KDA ratio (3.1) with 14.5 assists.
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