Thanks to Wukong's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 50.35% in that phase. Unfortunately, he does worst in the late game, where Wukong's winrate is 41.8%., The difference between his best and worst game phases is a large 8.6%. This large difference indicates that his power spikes and fades in different parts of the game. Plan accordingly.
Wukong has been picked only occasionally in recent ranked LoL rounds. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a danger. He has only been banned in roughly 0.3% of League rounds.
Wukong is played mostly in the jungle position. This occurs in 53,9% of his games. Yet, jungle Wukong has the highest win rate (52,9%) of all positions but is less popular of a position (played 7% of the time). Currently, Wukong's meta game is centered around dealing damage. Specifically, his build should primarily be centered around physical damage. Moreover, he is a decent tank champ. Dealing magical damage is the least significant part of Wukong’s gameplay.
If you are not used to his abilities and gameplay, you will not find it difficult trying him out for the first time. Most players consider him to not be a challenging champion to learn. Wukong mostly causes physical damage (82% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Wukong deals a decent amount of damage in a normal match (16.700 damage). You may want to focus on building him as a powerful champ to crush your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. He has one of the absolute best kill totals on the Rift among other champs. Moreover, he has a somewhat typical death total with an average of 5.9 deaths per League of Legends game. Moreover, Wukong's KDA is typically high with an average KDA ratio of 2.4 as well as 7.6 assists per match.
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