Because of Milio's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do poorest in the early game, where Milio's winrate is 48%., The difference between their best and worst game phases is a large 8.2%. This large difference makes it clear that their power spikes and fades in different phases of the game. Plan well.
In the current meta, Milio is somewhat popular. They have been played in 4.2% of recently ranked games. They are rarely banned during champion select. Obviously, very few players see them as a real threat. In the latest ranked games, Milio was banned 1.1% of the time.
Milio is most commonly played in the support position. This occurs in 99,8% of their matches. Support Milio also has the highest win rate (50,5%) of all positions. At this time, Milio's meta game is focused on dealing damage. In particular, their gameplay should mainly be centered around magical damage. Dealing physical damage is the least important part of Milio’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to get good with Milio. Many League players think they are an average difficulty champion to use. Milio mostly deals magic damage (78% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Milio deals a small amount of damage in a regular ranked round (5145 damage). You shouldn't focus on building them as a powerful champion to smash your foes. Instead, you should dedicate yourself to covering your allies to beat your enemy.
They are a weak damage dealer on the Rift with 0.8 kills on average per match. That is one of the lowest kill rates amongst all supports. Moreover, they have a fairly typical death rate with an average of 4.2 deaths per LoL round. Furthermore, Milio has a high KDA ratio (3.7) with 14.8 assists.
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