Thanks to Lee Sin's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 48% in that phase. Unfortunately, he does poorest in the mid game, where Lee Sin's winrate is 47.349999999999994%., The difference between his best and worst game phases is only 0.7%. This small difference shows us that his power is uniform during a whole match.
In the current meta, Lee Sin is very popular. He has been used in 5.8% of recently ranked matches. Hardly anyone sees him as a threat. He has only been banned in approximately 2.3% of League rounds.
You will see him typically played in the jungle position. The best win rate position for Lee Sin is jungle (47,7%). At this time, Lee Sin's meta game is focused on dealing damage. Specifically, his build should primarily be centered around physical damage. Moreover, he is a decent tank champion. Dealing magical damage is the least significant part of Lee Sin’s kit.
If you are not used to his abilities and gameplay, you may find it difficult trying him out for the first time. Most players consider him to not be a tough champion to pick up. Lee Sin primarily does physical damage (78% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Lee Sin deals a decent amount of damage over the course of a regular ranked match (16.781 damage). You may want to focus on developing him as a powerful champion to defeat your opponents.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill totals on the Rift amongst other champions. Additionally, he has a fairly typical average champion death rate (6 deaths). Additionally, Lee Sin's KDA is usually very high with an average KDA ratio of 2.6 as well as 8.3 assists per match.
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